John Romero

John Romero

John Romero is a prize-winning programmer, video game and level designer who has worked on more than 130 games, 107 of which have been published commercially, including iconic works such as Wolfenstein 3D, DOOM and Quake. Romero has developed games for mobile device...
Jordan Mechner

Jordan Mechner

Jordan Mechner began his career as a video game designer in 1980, with Karateka and Prince of Persia, two of the first games created for the Apple II computer that combined arcade action with realistic animation and a cinematic narrative. Both titles became...
José Manuel Galán

José Manuel Galán

Madrid, 1963.He earned a doctorate in Egyptology from Johns Hopkins University (Baltimore, USA) in 1993.Professor of Research at the Higher Scientific Research Council, Madrid. Director of the Djehuty Project since it began in 2001, where he is in charge of...
Sergio de Pazos

Sergio de Pazos

Bruno Teixidor and Sergio de Pazos are the minds behind the #whymaps series, from which you have probably seen the episode “[25]#WHYSYRIA: La Crisis Siria en 10 Minutos“ [WHYSYRIA: The Syrian Crisis in 10 Minutes].From his studio [26]#elinstituto, they work for...
Bruno Teixidor

Bruno Teixidor

Bruno Teixidor and Sergio de Pazos are the minds behind the #whymaps series, from which you have probably seen the episode “[25]#WHYSYRIA:La Crisis Siria en 10 Minutos“ [WHYSYRIA: The Syrian Crisis in 10 Minutes].From their studio [26]#elinstituto, they work for...
Cristina Nava

Cristina Nava

With a brilliant career as a screenwriter, Cristina landed in the video game industry from the not-so-far away galaxies of comics, cinema and television. Author of Italian weekly comics such as Lanciostory and Skorpio, she developed new plots, storylines and...