F&S Annual Women’s Meeting
Women’s meeting to discuss gender issues in the video game industry.
This meeting is intended for women who are students, members of indie or collaborative teams and professionals employed by established video game companies; programmers, artists, producers, game designers, etc. It will consists of a roundtable discussion to debate how the situation of women in the video game industry can be improved and how to increase their presence and participation in order to increase the low percentage (currently, 16%) of female professionals in the industry.
In a closed and exclusively feminine setting, Beatriz Villarejo, Alexandra Samper, Gisela Vaquero and Bárbara Ros will debate these issues together with the rest of the audience, in a comfortable environment that encourages participation.
Games User Research
Alexandra Samper holds a doctorate specialised in video games and business (from Rovira i Virgili University in Tarragona).She collaborated on research with the University of Lincoln (United Kingdom) and the Autonomous University of Barcelona, with whom she has published in CHI Play and Games and Culture, respectively. Alexandra has worked and collaborated with Spanish video game developers in the areas of User Experience (UX), internationalization and financing. She is currently professor of Internationalization, Marketing and Leisure and recreation as economic activities for business schools in Barcelona. She performs volunteer work, occupying her time organising the Hackathons and Global Game Jams events.
Instructor at Creanavarra
A gift I will never forget as a little girl was the N64.I devoured books and comics. It was because of this passion for telling stories and creating characters and universes that I studied for a “Degree in Creation and Design” at the University of Fine Arts of Bilbao (UPV/EHU).Since then, I have been immersed in the world of animation and video games. As a matter of fact, in 2015, I did a master’s degree in the “Preproduction of TV series” and I have two projects for series that have been selected at festivals such as “Non Stop”, “3D Wire” and “948 Merkatua”. I seek out projects with values, which talk about feelings. Currently, I work as an illustrator-concept artist in the Department of the Intangible Material Archive of Navarre (UPNA), which I combine with being a Concept Art instructor at Creanavarra.
Researcher in gender issues.
Doctorate in Education from the University of Barcelona. Post-doctoral researcher on the EducaR Team at Deusto University. I have participated in several competitive projects (FP6 and R&D) and I have published in important scientific journals on education. My line of research is focused on the preventive socialisation of online video games and adolescents, in addition to social inclusion, the democratic participation of vulnerable groups and educational improvement.